When games start taking cues from film, do they become more emotional—or less interactive?
Breakdown
- Hideo Kojima's games, such as Metal Gear Solid 4 and Death Stranding, are known for their cinematic storytelling and long cutscenes. 21s
- Interactive film-style games like Heavy Rain, Beyond Two Souls, and Detroit: Become Human focus on player choices and narrative branching. 1m 33s
- Telltale games, including The Walking Dead and The Wolf Among Us, use episodic, TV-like structures where choices influence the story. 1m 52s
- Games such as The Last of Us and God of War blend cinematic presentation with strong gameplay, maintaining interactivity. 2m 4s
- The line between cinema and video games is increasingly thin, as both mediums now share storytelling techniques and visual styles. 3m 43s