Shigeru Miyamoto explains how Nintendo crafted the perfect level in the form of Super Mario Bros. World 1-1.
Breakdown
- World 1-1 was designed to intuitively teach players the basics of Super Mario Bros. 2m 36s
- Early design choices, such as using Goombas instead of Koopa Troopas, helped new players learn the game. 4m 9s
- The level layout and controls were fine-tuned to match Mario's momentum and challenge players' dexterity. 6m 22s
- The music was composed alongside the level design, ensuring it matched the game's pace. 7m 1s
- Technical limitations led to creative solutions, such as reusing tiles and compressing code to fit the NES hardware. 7m 24s