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Everything we learned about Donkey Kong Bananza at GDC 2026

IGN · 13 days ago
IGN
IGN
13 days ago

In this breakout clip from Nintendo Voice Chat, Rebekah Valentine breaks down her exclusive GDC interview with the developers behind Donkey Kong Bananza.

Breakdown
  • Donkey Kong in the game is distinct from the movie version.
  • The game's world is built entirely with voxels for destructible terrain. 17s
  • Developers created the 'feast lair' after experimenting with voxel prototypes. 58s
  • There is no set formula for satisfying destruction; it's determined by feel. 2m 6s
  • Full developer interview and more insights are available on IGN. 2m 51s
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