In this breakout clip from Nintendo Voice Chat, Rebekah Valentine breaks down her exclusive GDC interview with the developers behind Donkey Kong Bananza.
Breakdown
- Donkey Kong in the game is distinct from the movie version.
- The game's world is built entirely with voxels for destructible terrain. 17s
- Developers created the 'feast lair' after experimenting with voxel prototypes. 58s
- There is no set formula for satisfying destruction; it's determined by feel. 2m 6s
- Full developer interview and more insights are available on IGN. 2m 51s